POM, or Parallax Occlusion Mapping, is a technique used in shaders for Minecraft that enhances the realism of textures by simulating the way light interacts with surfaces. It creates the illusion of depth on textures such as cobblestones, bricks, and other surfaces that have small details like bumps and grooves, making them look more realistic and detailed.
πFeature Snippet
Here's an example of how this feature will work in-game but can vary from shader to shader.
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