SEUS Shaders 1.19.1 → 1.7

SEUS Shaders for Minecraft 1.19.1
FPS Cost: High

Anyone who is familiar with Minecraft is well aware that the game’s general graphics are pixelated and primitive. While this has a touch of simplicity and nostalgia to it, some may find this aesthetic to be rough and stale after a while. So what does one to do freshen up the graphical experience of Minecraft? Well, Sonic Ether’s Unbelievable Shaders, also know as SEUS is a great way to reinvent the game’s graphics from bland to breathtaking.

Sonic Ether’s Unbelievable Shaders (SEUS) overhauls nearly everything about the game’s graphics. With this shader pack, the water looks clear and fluid, plants look alive and seem to sway back and forth as if they were breathing, and nighttime feels even spookier than ever. Certain aspects about vanilla have connected textures, but those pale in comparison to Sonic Ether’s shaders. Bodies of water, whether small or huge and open, look like a uniform piece–just like they do with real bodies of water. On a windy day, trees and tall grass will dance back in forth in the breeze, and Sonic Ether’s shaders incorporate that sense of animation.

The lighting is quite possibly this shader pack’s greatest virtue. The stale, bleak light offered in vanilla does not give a sense of atmosphere like they do in this shaders pack. In fact, most of the light sources in vanilla seems as though they be the same. Yellow light is quite easily the most common, seen from torches, glowstone, lava, fire, and the sun. With this shader pack, color is reintroduced and reborn with each and every light source. Torchlight looks absolutely different from moonlight, just as it should. To add to this, shadows are heavily implemented as well. Something even as small as the grass on the ground can cast a vibrant and deep shadow, perfectly matching up to the sun’s location of course. Daylight is crisp and bright, striking a noticeable difference from the pale light of the moon or torches while in a cave. If all of the game’s lighting features seem the same, Sonic Ether’s shaders is a vibrant way to shake that up.

The sky textures are also one of the most notable features this shaders pack has to offer. The clouds commonly seen in vanilla are pixelated and scattered as if from a predesigned pattern. In this shaders pack, clouds look thin, whispy, and mobile–comparable to the clouds seen just out your window. Looking skyward with this shaders pack will replace those yellow squares with a living image of real clouds. While such realistic clouds may seem to stick out from the traditional pixel aesthetic Minecraft has, the two aspects complement each other quite well. This is most likely due to how Sonic Ether’s shaders overhaul almost everything else about the game, and real clouds go great with real sunshine. Real weather is excellent proof of this.

As with any overhaul texture pack or general shaders pack, it is highly recommended to run Sonic Ether’s shaders on a computer that can handle the graphical overhaul. While these features are beautiful and realistic, older computers may have a hard time keeping up with the vast and vibrant graphical changes.

SEUS PTGI — Screenshots

SEUS Renewed — Screenshots

SEUS Shaders v11.0 — Screenshots

SEUS Versions — Comparison

SEUS — Update Logs

  • Fixed a new issue caused by bad placeholder tonemapping that I forgot to revert.
  • Fixed issue with HRR where darker areas were less responsive/had more ghosting.
  • Added new shader option: Post-Processing Settings > Anti-Aliasing > AA Style. Set to “Responsive” by default, which makes the AA algorithm prefer refreshing the image more quickly when changes occur.
SEUS Renewed 1.0.1
  • Improved GI and SSAO.
  • Super smooth Temporal AntiAliasing.
  • Completely reworked system for day/night cycle based on atmospheric scattering.
  • Accurate sunlight color via atmospheric scattering.
  • Accurate ambient sky lighting from atmospheric scattering via Spherical Harmonics.
  • New atmospheric scattering on distant land for a natural senseofscale.
  • New underwater rendering.
  • Normal/bump mapping from torch/artificial light.
  • Screenspace shadow tracing for better contact shadows.
  • Vastly improved performance with long render distance settings.
  • Physicallybased specular highlights from sunlight.
  • Improved 2D clouds.
  • Improved rendering of stained glass.
  • New rain/wet effects.
  • End and Nether shaders.
  • Improved POM and POM selfshadowing.
  • Improved shadows.
  • Fixed graphical glitches related to TAA occurring on newer NVIDIA graphics hardware/drivers.
  • Many more, too many to list here!
SEUS Legacy v11
  • Variable Penumbra Soft Shadows.
  • Proper rendering of transparent objects.
  • Proper light absorption through stained glass.
  • Stained glass-colored shadows.
  • New volumetric clouds.
  • New water rendering.
  • Water caustics.
  • Crepuscular rays.
  • Improved GI
  • Vastly improved shadow and GI render distance.
  • Automatic exposure adjustment based on average brightness.
  • More natural/realistic lighting values.
  • Atmospheric scattering.
  • New BRDF for diffuse and specular lighting.
  • Spider / Enderman’s eyes no longer look glitched.

SEUS Shaders — Video

SEUS Shaders — Comparison

Not sure if this shader is right for you, you can easily compare it between Minecraft vanilla and other shader packs with our ⚖️Shaders Compare Tool.

Use the slider to compare and make selection









The Nether

Vanilla Day
Vanilla Day
Vanilla Noon
Vanilla Noon
Vanilla Sunset
Vanilla Sunset
Vanilla Night
Vanilla Night
Vanilla Water
Vanilla Water
Vanilla Underwater
Vanilla Underwater
Vanilla Rain
Vanilla Rain
Vanilla Light
Vanilla Light
Vanilla The Nether
Vanilla The Nether
SEUS Shaders Day
SEUS Shaders
SEUS Shaders Noon
SEUS Shaders
SEUS Shaders Sunset
SEUS Shaders
SEUS Shaders Night
SEUS Shaders
SEUS Shaders Water
SEUS Shaders
SEUS Shaders Underwater
SEUS Shaders
SEUS Shaders Rain
SEUS Shaders
SEUS Shaders Light
SEUS Shaders
SEUS Shaders The Nether
SEUS Shaders





SEUS Shaders — Installation Guide

  1. The first step is to download and install the GLSL Shaders Mod or Optifine HD Mod on your Minecraft client (please install only one mod, don’t install both)!
  2. Now go to:
    • Windows => %appdata%\.minecraft
    • Mac OS X => ~/Library/Application Support/minecraft
    • Linux => ~/.minecraft
  3. Search for the “shaderpacks” folder.
  4. Copy SEUS shader zip file in the shaderpacks folder.
  5. In Options > Video Settings > Shaders, make sure that “Old Lighting” is set to Default!
  6. Now you can select shader in-game from Options/Shaders!
  7. That was all!

SEUS PTGI Requirements:

  • Minecraft 1.14.4 (older version compatibility is work in progress) or newer
  • OptiFine HD U F3 or newer
    Options > Video Settings > Details > Alternate Blocks: OFF
    Options > Video Settings > Details > Trees: Fancy or Fast
    Options > Video Settings > Quality > Natural Textures: OFF
    Options > Video Settings > Shaders > Shadow Quality: 1x
    Options > Video Settings > Shaders > Old Lighting : DEFAULT

Resource packs with custom block models will probably cause lighting glitches!

SEUS Shaders — Download Links

Something You Should Know

  • We do not download and upload any shaders / mods on our server.
  • We use only links from the official developer, they are 100% safe.
  • We do not modify or edit the files in any way.
  • sonicether is the creator of SEUS Shaders
Compatible Versions:
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16
  • 1.15.2
  • 1.15.1
  • 1.15
  • 1.14.4
  • 1.14.3
  • 1.14.2
  • 1.14.1
  • 1.14
  • 1.13.2
  • 1.13.1
  • 1.13
  • 1.12.2
  • 1.12.1
  • 1.12
  • 1.11.2
  • 1.11.1
  • 1.11
  • 1.10.2
  • 1.10.1
  • 1.10
  • 1.9.4
  • 1.9.3
  • 1.9.2
  • 1.9.1
  • 1.9
  • 1.8.9
  • 1.8.8
  • 1.8.7
  • 1.8.6
  • 1.8.5
  • 1.8.4
  • 1.8.3
  • 1.8.2
  • 1.8.1
  • 1.8
  • 1.7.10
  • 1.7.9
  • 1.7.8
  • 1.7.7
  • 1.7.6
  • 1.7.5
  • 1.7.4
  • 1.7.2
  • 1.7
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I went to video settings and shaders was not there
was not there


How to use?

Tsvetomir Iliev

Seus Renewed is very good in Vivecraft, Samsung Odyssey gtx 970 i5 4460 at 11 rendering distance with realistico texture pack and real terrain generation BUT can the moon be replaced with a more realistic sprite like the sun?


Does this shader work with the Weather, Storms & Tornadoes mod? I’ve seen many videos with this shader in it.


Is it possible you could add fog that fades into the sky like how it is without Shaders if you know what i mean?
it shows the end of the chunks no matter the settings but without it maybe turning on some setting it looks seamless.


Great looking screenshots, i believe that it would look like that, just on my “high-end” Vega 64 by amd, (gpu from late 2017 and mainly used in workstations, i havent tried without the 12gb vram option on minecraft with it yet,) it shows as all white or blue blocks, and this is without any changed settings, any resource pack, nothing but a brand spankin new minecraft world, also this system can handle any game you throw at it, aperantly just not minecraft with some fancy shaders!


Im on 1.12.2 (TLauncher 2.53) and I don’t have Shaders option in the Video Settings.


Do the water FX not work in 1.13.2? Can’t get them to work.


Yo for some reason the water looks like shit in 1.13 but I thought this was made for 1.13?


SEUS is not updated for 1.13.x, and only works on 1.12 and older

Kayekris Zachawerus

Amazing Shaders!


I’m also not seeing the amazing water effects I’m used to with this mod anymore. The only things I use are Doku Craft Light, Optifine and this mod.


Can someone please tell me how I get the waving grass/wheat/leaves? In video tutorials it is only shown how to turn if OFF, by changing the gbuffers_terrain.vsh and putting a “//” infront of the lines “#define WAVING_GRASS” etc.. my problem is that in my gbuffers_terrain.vsh there are NOT such lines!! I am missing the “#define …” lines.. why?


I’m having the same problem.


Cant get the water working. Im on 1.13.1 with the “Renewed” version. Its just a flat transparent texture, not reflective like in the Renewed screenshots. What am i doing wrong?


Alrighty boyos I found how to fix the composite 1 error. Make sure minecraft doesn’t have the shader loaded before doing this.

1)Unzip the shader into a folder
2)Find the file named “composite1.fsh” and open it with your favorite notepad editor
3)On or around line 951 find this this following line:

vec4 ComputeFakeSkyReflection(in SurfaceStruct surface) {

4)Change the word “in” to “inout” and save
5)Zip the folder back up and put it back in the shaders folder.
It should be fixed, enjoy :)



To fix it:
1)Make sure your game is closed
2)Extract the zip folder of the shader
3)Look for the file named composite1.fsh
4)Open it with your favorite notepad editor
5)Look for the following line (its around line 951)

vec4 ComputeFakeSkyReflection(in SurfaceStruct surface) {

6)Replace the word “in” with “inout”
7)Save, zip it back up, plop the new zip into your shaders folder and it SHOULD work.

Now if you trust me, I did that for you and you just need to put it into your zip file

Fair warning, this wasn’t really meant to be changed so it may lead to unexpected behavior…

Happy shading~


I edited the shader pack and it works properly now I am on a MacBook Air

james conway

i can’t use OptiFine i can use it but i wont because then i can’t use the mod called minecraft comes alive mod be cause OptiFine and mca don’t work with each other i want shaders for 1.10.2

Thành Long

If I use this shader, I would definitely remove the Minecraft vanilla clouds. Because If I let the Minecraft vanilla clouds to combine with this shader pack, it will make the shader more uglier, but it’s still better than not using shader and using bad shader.

Why does the shader creator allow Minecraft vanilla cloud to join with the shader? He didn’t even know that allowing Minecraft vanilla clouds into the shader pack would make it uglier? Anyways, Sonic Ether, I hope you remove Minecraft vanilla cloud out of your shader pack so it will more beautiful with realistic 2D cloud like small fully beach waves, water and rain reflections, good graphics, good sun and moon with star and more…

I rate this shader as a ultra good shader as with good features but please, remove Minecraft vanilla clouds out of this shader pack. Remove the vanilla cloud out of the shader would make it better very, very, very much than letting vanilla cloud sit there
That’s mean only the features from SEUS v10.1 Ultra were introduced into this shader without Minecraft vanilla clouds

Why do I tell you to not allow the Minecraft vanilla clouds into this shader pack? It’s because I cannot find a way to remove vanilla cloud and that making your shader become bad but still better. Thank you for reading this

I guess people will say: “While using SEUS shader you can just disable Minecraft vanilla clouds by going to: Esc -> Options -> Video Settings -> Details -> Cloud: On -> Off”, right? I don’t know if the “Clouds” option evenin the “Details” setting but I just gonna say the chances is “50%” cuz I don’t know. But, please, Sonic Ether, please not to allow the Minecraft vanilla clouds into your shader, okay? Please?


This a 1.12.x minecraft shaders ?

marius stangaciu



What other content mods is this compatible with? Is it compatible with Thaumcraft?

This is amazing, thanks for making minecraft look great, anyone know if this will work with the water shader mod?


There is a Problem Using Windows 10.. a Glitch..


Not happy with how netherrack looks orange, magma becomes a bright orange, and lava is like a blinding, golden fire, no matter what texture pack I use, or with no texture pack. There is also a general haziness to everything, like moving through a thin fog on a spring morning, only it’s everywhere. Sort of like very early ENBSeries on Skyrim before it actually worked correctly.


I can’t download it.. I am using Internet Download Manager but it can’t works well.. Any solution? I really want to download it..


Please please please, can you make the guide on installation more straight forward, I am hoping between about 5 pages as I progress through all these unnecessary hyperlinks , I’ve spent over an hour now trying to get the right versions and all the bits just to do this, it either won’t start the game or the game won’t apply the mod.

I follow the first set of instructions on this page (1) and click the GLSL Shaders Mod that it says I need it takes me to another page (2) I also download the shaders pack on page (1) and place it in shaderpacks folder

on page (2) the first thing it tells me is I need to get the installer which ever that is, I’d rather not install forge and it gives two options forge and non forge, it also mentions something about needing asm 5.2 for 1.12 I’m running 1.12 so I click on it and it takes me to another page (3) I download an install it

Still wondering what the actual installer is as to what was first said in the instructions of page (2) I scroll down to the download list on page (2) for Minecraft 1.12.2 / 1.12.1 seeing as I’m running that version I think great I’ll download that one I click on it It takes me to another page (4)

I get to page (4) in the tips it says that I do not require forge but then in the instructions it says the first thing it tells me is I need to download forge? even though previously it said there was two options and I didn’t have to, I think what ever no biggy I’ll download forge so I click the link it takes me to another page (5)

on Page (5) I download the 1.12 version of forge this time I don’t get taken to another page with the download link. I install forge

I go back to page (4) and logically proceed with the next set of instructions I scroll down and it lists the optifine mod file as 1.11.2 I think great this is supposed to be for 1.12 as initially listed. I download the OptiFine_1.11.2_HD_U_B8.jar and put it in my mods folder. incidentally the link for the download takes me to another page.

After trying to follow all these instructions precisely and carefully avoiding all the shitty malware that is packaged with this

I have asm 5.2 something installed – without the malware I might add (maybe that’s why its not working)
I have Forge 1.12 installed
I have in my shaders folder
I have OptiFine_1.11.2_HD_U_B8.jar in my mods folder

I go back through all the instructions just to make sure I have it all right.

I launch the game under forge in the launcher it crashes, I think oh well with all these 1.11 supposed 1.12 variants maybe I have to run forge with 1.11 so I try all those 1.11.1 and 2 and so on

I try this and that, it either crashes or the game loads up fine as is with no mods/options. I try downloading just the 1.11 versions of the other things as well still nothing

I actually took the time to write all this hoping I’d come across some mistake I’d made but I didn’t

I like to think I’m not a noob. I’ve found that 95% of the mc mod guides are like this but I nearly always manage to get it to work in the end this time is not the case

Phạm Tuyền



Yeah uh…


Drop weapon guys!


Even after all this time… and this STILL isn’t compatible for Mac??? It’s 2017! Damn!


Love the Shader just wish you did not have such a washed out look over all. Have a look at Edi’s Shader or Conquest of the Sun and see how the textures/blocks are more lively. Even and option to do this would be amazing.


Just click download
It’s for any version starting from 1.8


Hello! Is it possible to use older shaders like SEUS RC5/6 in newer versions? And is it possible to install shaders on versions of minecraft such as 1.3.2 and older?


Hey there! Could you maybe try to get this to work on macOS as well? When I start it then it gives me a bunch of “invalid program:” and then several different things. (composite, gbuffers, final and others)
I’d really appreciate it!



pls help i cant find the resource pack folder in ~/Library/Application Support/minecraft help!


I cant ether
i am your biggest fan bro


Hey’there I have Problems with this Shader Pack And I have Lot Of Freinds They Have the Same Problem As Well This Shader Have Lot Of Problems …
first of all
the composite problem
When This Error Comes up in your chat it says
[Shaders] Error: Invalid Program “gbuffers_textrued_lit”
[Shaders] Error: Invalid Program “composite”
[Shaders] Error: Invalid Program “composite1”
[Shaders] Error: Invalid Program “final
I want you guys to help us what is the problem and how do we fix it pls help soon as ly thank you and have the good day.

tùng rip

how many fps ?


I’ve got a question. I’m loving the shader so far, but is there a way to make the night vision effect work with the shader? I’ve got the spider queen mod installed for 1.7.10 and when in the darkness you get permanent night vision, but with the shader active it’s still pitch black. The effect is still active, just no visible change. Any ideas?


Can you possibly add a toggle in the menu for your shader to turn off the waving leaves, grass and wheat?


And the account is suspended? Alright.


I can download it and click “shaders” in the shaders option in game, and it says “shaders initialized” but it still looks like vanilla Minecraft, even though I’ve followed all the steps. Please help. :(


There is a problem with this shader pack , which is , Every thing that light up glows same as torch did at night time


Horses wearing horse armor don’t seem to shadow properly. They remain fully-shadowed, even when in broad daylight. Other then that bug, this shader’s water is the best I’ve seen in all of the shader mods. I get a steady 30 FPS with a few bells and whistles turned on with a GTX760. Thing is, it’s a buttery-smooth 30 FPS, so I don’t mind it so much. Looking at the shader code itself, there seems to be a lot of redundant code that could get pre-calculated into a variable then the var’s value used instead of constantly re-calculating the same thing over and over. eg: the code will have “value 1 * this * that” then next line have “value 2 * this * that” … if you just pre-calc “this * that” together, then you do that once and then use the pre-calc’ed value for the future calculations. There’s quite a few spots like this where it seems to code could be tweaked to save cycles. Also, there’s quite a bit of if/else branching, and genrerally GPU’s don’t handle branching very well. The shader coding itself is pretty brilliant, but I’m wondering if cleaning up and optimizing the GLSL code would squeak out a few more FPS. Other then that, once you use SEUS, you’re pretty much spoiled for any other shader mod. I tried almost all of the others. A few got me a buttery smooth 60FPS, but very bare-bones, and usually there was something that just annoyed me (normally how the water was done). SEUS does so much stuff right…. and the water … very very nice.

Karlo Tamvan

its says please accept the EULA and i have been accept it …. hel me… i cant download it


Get a better computer or graphics card

Chestnut Marginal Seal

discovered another bug. i see your shader makes the floor look wet when its raining. well it also makes the floor inside buildings look wet too

Chestnut Marginal Seal

Also white glass is completely see through, and regular glass looks vanilla

Chestnut Marginal Seal

I noticed a bug that i would very much appreciate being fixed. items that are on an item frame turn green and you cant see what item it actually is bc of the discoloration. I also noticed that sometimes player models of other players also turn green and unrecognizable.

Nguyễn Quang Phú (Yosemite15)

No “links” to GLSL Shaders. Maybe find in ?
Problem on installing shader.

Nguyễn Quang Phú (Yosemite15)

Unavailable to install for Mac OS X, because Mac OS X stucks down, Mac OS X would not to be able to run Shaders. Sorry for your inconvenience.

Nguyễn Quang Phú (Yosemite15)

I’ll choose for you other versions of SEUS versions. What is your OS? (Linux, Windows (xp, vista, 7 , 8 or 8.1?) or Mac OS?) What’s your version of Minecraft? I can chose for you other one.

Nguyễn Quang Phú (Yosemite15)

Woah, I’m need shaders.
Love it. What links for 1.9 to use in SKLauncher?

Kahlabise Varlandot

Not compatible with OSX, OSX sucks ass and wouldn’t be able to run shaders. Only go to the Minecraft Forums for shader downloads.

What, I need a name?



Well for some no god reasons I have white screen lol. Other shaders work excellent but this one makes my screen everything white and I dunno why. Maybe someone can help me with that?


There’s a glitch. If grass is located on a block where a layer of snow has fallen, the snow will wave with the grass.


Strange only V11 is working in MC1.10 the Ultra preview no go and the 10.1 standard nothing… PLease correct as I love the Ultra and used in the past. now I can not. But I will say this I love the version 11 but wish it had option to get rid of the blurry glass and water. NOT A FAN!


Where do you click download!??!




hey your links are different which seems weird one is and the other one is adfly why are so many of your links is this another system like adfly because this doesnt seem like its right. if its you who did it okay but i was wondering why only one ad fly not multiple. if this is weird you might want to check it out if not then my bad an thanks for reading this if you do!



Isaac Arsenault

When shaders will be available in lite version ?


Is there anyway to disable waving trees, corp, etc, it definitely reduces the FPS to 30, without it this should be 75-80 like used to be.


Anyone know what texture pack is being used in that very first picture at the top?


Okie so I finally got it all working perfectly fine. SEUS v11.0 was extremely laggy even dialing down everything i couldn’t Didn’t speed it up in the least. So I came back tried SEUS v10.1 Standard and it work completely fine and it looks so beautiful. :D I’m like always stopping and ooo Ahhh. Lookie Ron. n-n’ lol Anyways love it and glad I did decent for a first couple of tries,


Does this work with Optifine? I’m new to all this so I’m not so shader savy. lol Do i just pop it into my Optifine shaderpack folder? or… Do I need that GLSL? I did go about and it did say it’s now implemented into Optifine but the description on this Shader says nothing about it so I’m just double checking before I detonate this mini nuke in my pc. n_n/


You getting the server problem error too?


any resource packs that work well with this shader pack?


I downloaded the shaders pack along with the correct optifine download, and installed them how they are supposed to be installed and I am getting the “Invalid Program Composite1” error message. I’ve gone to every tutorial there is on how to fix it and nothing has worked.


I’m getting the same problem on Win10 through Optifine B6 Minecraft 1.10 and it occurs with SEUS 10.1 as well.


i have the same problem, but i don’t know where he comes…


It looks amazing. Especially the horrible programming that causes 0-1 FPS with every version except the Lite version on a GPU/CPU that can run Crysis 2 on max settings above 50 FPS.
At least the lite version gives well over 100 FPS which is playable but sadly looks ugly.


I’m confused. You put the location of the shaders folder in the installation guide, but later on you say that the shaders are incompatible with OS X? Are the SEUS shaders compatible with OS X or not?


any chance the item frames are fixed in the new version?


For some reason the ground is dark. Meaning, I am not able to see the shadows of the grass on the ground due to the fact that it is as if the whole ground is a shadow.

Yo Mama

Looks nice