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Sildur's Shaders 1.19.4 → 1.18.2

Bring new level of graphics to Minecraft Java Edition with stunning visual effects.

Developer👤SildurFX
Style🌅Realistic
Support GPUs
Loaders
Performance ImpactLow
Settings103
Features Water Waves+41
CreatedNov 4, 2021
UpdatedDec 29, 2022
Stats
  • 3.89 (20.1K)

  • ❤️ 6314
  • 8.2M

Sildur’s Shaders is a shaders pack that focuses on options. Many shaders packs out there have some heavy limitations, such as only working for Microsoft operating systems or only functioning on higher-end computers. This shaders pack functions on most operating systems, and it comes equipped with many various editions that are sure to cater to whatever kind of operating system, Minecraft build, or processing specs the player may have. There are a few types of shaders, each with subtypes within them. For example, there is a set called Vibrant shaders which add a graphical overhaul to the game’s aesthetic. The Vibrant shaders have Lite, Medium, High, High-MotionBlur, and Extreme versions. And those options are only considering the Vibrant shaders. There are also Basic shaders as well as Light shaders. If you are someone who has been interested in the idea of shaders but have felt limited due to your operating system or processing capabilities, Slidur’s Shaders are a great way to get your feet wet.

Moving on to the actual shaders themselves, this shaders pack adds tons of graphic changes to the game, ranging from simple features to more elaborate ones. For starters, this pack adds dynamic lighting and shadows. Light seems to be a binary function in vanilla Minecraft: either it’s there or not. Sure, brightness and color are something that continues to improve in the game, but none of them seem to really explore the capabilities that lighting can have in Minecraft. This mod truly dives into the different effects that something as simple as light can have, morphing a bland torchlight to a cozy luminescence. Sunlight is another aspect that this mod gives justice to. At high noon, the sun is bright and invigorating. A subtle touch of lends flare also seems to be added, giving the game more of a cinematic feel. At the end of the day, the sunset looks more like an actual sunset, rather than the sky simply turning orange. The surrounding clouds have the same colors to them, and there is a clear transition from the blue of the sky to the orange of the sunset.

Water is another aspect this shaders pack plays with. These shaders transition the traditional look of water to a more mysterious and beautiful one, much like actual bodies of water have. A simple pond in the game may look like a crystal-watering hole, and a large ocean may feel like an unknown abyss of wonder and terror. The last major update to vanilla added tons of features to the underwater aspect of Minecraft, and this shaders pack complements those additions quite nicely.

Lastly, certain effects can be disabled or enabled. While these shaders add incredible detail to the natural effects of the game, it is sometimes best for the framerate to disable certain effects. Because Slidurs’ Shaders integrate the many different builds of software and hardware that players have, this feature compliments the great level of accessibility this shaders pack has to offer.

Sildur's compatible versions:
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16
  • 1.15.2
  • 1.15.1
  • 1.15
  • 1.14.4
  • 1.14.3
  • 1.14.2
  • 1.14.1
  • 1.14
  • 1.13.2
  • 1.13.1
  • 1.13
  • 1.12.2
  • 1.12.1
  • 1.12
  • 1.11.2
  • 1.11.1
  • 1.11
  • 1.10.2
  • 1.10.1
  • 1.10
  • 1.9.4
  • 1.9.3
  • 1.9.2
  • 1.9.1
  • 1.9
  • 1.8.9
  • 1.8.8
  • 1.8.7
  • 1.8.6
  • 1.8.5
  • 1.8.4
  • 1.8.3
  • 1.8.2
  • 1.8.1
  • 1.8
  • 1.7.10
  • 1.7.9
  • 1.7.8
  • 1.7.7
  • 1.7.6
  • 1.7.5
  • 1.7.4
  • 1.7.2
  • 1.7

Sildur’s Vibrant — Screnshoots

Sildur’s Enhanced Default — Screnshoots

Sildur’s Fabulous — Screnshoots

Features

Over 41 new features are available in Sildur's Shaders to enhance your gaming experience.

📊 Performance Impacts

  • None
    No performance decreases
  • Small
    ~5%
  • Medium
    ~10%
  • High
    ~25%
  • Extreme
    +50%

Sildur's Shaders allow you to change more than 103 settings to suit your needs.

Settings

Description

Options

Damage flashMakes mobs and the player flash red when hurt.
  • ON
  • OFF
WhiteworldMakes the ground white, mostly used for debugging.
This option was added because it was requested alot.
I suppose it looks kinda neat for screenshots.
  • ON
  • OFF
Antialiasing Toggle antialiasing (TAA) and adaptive sharpening.
TAA
  • ON
  • OFF
sharpening
  • Off
  • 0.65
  • 1.5
Bloom Change things related to Bloom.
BloomAdds a glowing effect to emissive blocks.
Is also used for sun/moon glow.
Medium performance impact.
  • ON
  • OFF
Bloom strengthAdjust the strength of bloom.
Higher values make the image more soft and more blurry.
  • Low
  • Default
  • Medium
  • High
Colors Change various color options, like gamma or watercolors.
Brightness
  • 0.1
  • 1.0
  • 5.0
Contrast
  • 1.0
  • 2.2
  • 5.0
Water Colors
Water textureToggle the default water texture / texture from your resourcepack.
  • ON
  • OFF
Watertexture blend factorAdjust the texture strength.
  • 0.02
  • 0.12
  • 0.50
water color red
  • 0.0
  • 3.0
water color green
  • 0.0
  • 0.175
  • 3.0
water color blue
  • 0.0
  • 0.2
  • 3.0
water alpha
  • 1.0
  • 6.0
  • 10.0
Lighting colors
Handheld LightingToggle handheld lighting.
  • ON
  • OFF
Eye light adaptionAdjust the eye light adapation amount, doing so will increase or decrease lighting strength in general.
Adjust bloom accordingly.
  • 1.0
  • 2.6
  • 6.0
Light brightnessThis should be tweaked once you've adjusted the lighting colors.
  • 0.01
  • 1.0
red amount
  • 0.0
  • 10.0
green amount
  • 0.0
  • 10.0
blue amount
  • 0.0
  • 10.0
Depth of field Change things related to Depth of Field.
Depth of FieldSimulates eye focusing on objects.
Low performance impact
  • ON
  • OFF
Blur amountAdjust the amount of blur used for depth of field.
  • 10
  • 90
  • 300
Smooth TransitionToggle a smooth transition between clear and blurry while focusing on something.
  • ON
  • OFF
Distance BlurRequires Depth of Field to be enabled.
Replaces eye focusing effect with distance being blurred instead.
  • ON
  • OFF
Blur view distanceAdjust the view distance of blur.
  • 128
  • 256
  • 384
  • 512
Fog options Contains all fog related options.
FogToggle fog.
  • ON
  • OFF
Overworld fog density.Adjust overworld fog density
  • 5.0
  • 100.0
  • 300.0
Morning FogIncreases fog density during sunrise.
  • ON
  • OFF
Underwater FogToggle fog underwater.
  • ON
  • OFF
Underwater fog densityAdjust underwater fog density.
  • 5.0
  • 25.0
  • 200.0
Underwater color tintToggle the blue color tint for ground underwater.
  • ON
  • OFF
Motionblur Change things related to Motionblur.
MotionblurBlurres your view/camera during movemenent.
Doesn't work with Depth of Field.
  • ON
  • OFF
Blur strengthAdjust the blur strength of Motionblur.
  • Low
  • Default
  • High
Normal map Enable bump or parallax support if the resourcepack supports it.
RP SupportEnable bump or parallax mapping support for resourcepacks, the resourcepack must support it.
  • Off
  • Bumpmapping
  • Parallax
RP ResolutionIncreasing the resolution past the rp resolution makes it smoother.
  • 32
  • 64
  • 128
  • 256
  • 512
  • 1024
  • 2048
POM DepthAdjust the depth of parallax mapping, to high values might look weird.
  • 0.05
  • 0.30
  • 1.0
POM Render DistanceAdjust the distance at which parallax mapping renders.
  • 8.0
  • 16.0
  • 128.0
Water parallax mappingEnable or disable parallax mapping for water.
Low performance impact
  • ON
  • OFF
Water heightAdjust the water height / parallax strength.
  • 1.0
  • 1.5
  • 2.0
Reflections Toggle various reflections and adjust their quality.
Water reflectionsToggle water reflections.
  • ON
  • OFF
Refraction
  • ON
  • OFF
Caustics
  • ON
  • OFF
Caustics strength
  • 0.1
  • 0.8
  • 2.0
Ice and Glass reflectionsToggle ice and stained glass reflections.
  • ON
  • OFF
Wave size
  • 0.25
  • 1.0
  • 3.0
Metallic ReflectionsToggle reflections for metallic blocks like iron.
Metallic blocks are defined in block.properties.
  • ON
  • OFF
Reflections strengthAdjust reflection strength for metallic and polished reflections.
If the reflections become to dark, increase sky reflection.
  • 0.1
  • 1.0
  • 2.0
Polished ReflectionsToggle reflections for polished blocks like polished granite.
Polished blocks are defined in block.properties.
  • ON
  • OFF
Sky reflectionAdjust the amount of sky reflections on metallic and polished blocks.
Higher values make it look more wet.
  • 0.0
  • 0.1
  • 2.0
Rain reflectionsToggle rain reflections / wetness while raining.
  • ON
  • OFF
Rain noiseAdjust the amount of noise for rain reflections, higher values mean less noise.
  • 1.0
  • 10.0
Biomes checkChecks if the biome that you're in actually supports rainy weather for reflections.
Disable to have rain reflections / wetness in every biome.
Updating optifine might resolve issues with missing reflections with this on.
  • ON
  • OFF
Cloud reflectionsToggle cloud reflections.
Medium performance impact.
  • ON
  • OFF
Cloud Reflections QualityAdjust reflections quality of volumetric clouds.
  • 2
  • 4
  • 6
  • 8
  • 10
  • 12
  • 14
  • 16
Sky & Lighting Contains sky related options, like godrays, lens flares and clouds.
Lens FlaresSimulates camera lens effects.
Bloom must be enabled for lens flares.
Low performance impact.
  • ON
  • OFF
Lens Flares strengthAdjust the strength of lens flares.
  • Weak
  • Default
  • Strong
  • Very Strong
  • Even stronger
Rain DropsEnables rain drops on screen during raining.
Low performance impact.
  • ON
  • OFF
GodraysMakes the sun casts rays.
Low performance impact.
  • ON
  • OFF
Godrays densityChanges the amount of sunrays.
  • Low
  • Default
  • Medium
  • High
  • Very High
Volumetric LightingEnable volumetric lightning, disables godrays since it's comes with it's own ones.
  • ON
  • OFF
Volumetric lighting amount
  • 0.1
  • 1.0
  • 2.0
CloudsToggle clouds.
Volumetric clouds run a bit faster than 2D clouds.
  • Off
  • Default MC
  • 2D
  • Volumetric
  • 2D + Volumetric
Cloud QualityAdjust quality of volumetric clouds.
  • 6
  • 8
  • 48
Sky blurApply a blur filter to the sky to make volumetric clouds smoother.
On AMD cards this filter is also applied to distant land due to driver issues.
Doesn't work with DoF or Motionbur.
  • ON
  • OFF
Cloud heightAdjust the clouds height.
  • 64.0
  • 256.0
  • 400.0
Default SkyboxToggle support for the default skybox, including custom skies from resourcepacks.
If no resourcepack is present this will only enable the default sun and moon texture.
This option also auto disables the custom shader sun and moon.
  • ON
  • OFF
Skybox blend factorTweak the color amount of the custom shader sky mixing with the default skybox texture.
  • 0.0
  • 0.75
  • 1.0
Shader StarsToggle stars.
  • ON
  • OFF
Sun/Moon angleAdjust sun and moon angle.
  • -10.0
  • -40.0
  • 80.0
MoonlightAdjust brightness during night time.
  • Very Dark
  • Dark
  • Default
  • Bright
  • Very bright
Alternative Weather angleToggle alternative weather angle.
  • ON
  • OFF
Shadows Change shadow related settings like resolution and view distance.
Shadows
  • ON
  • OFF
Colored ShadowsToggle colored shadows.
Tints shadows color if passing through stained glass.
Can cause some visual glitches.
  • ON
  • OFF
Variable Penumbra ShadowsShadow filtering.
The farther shadows are away from their source the more soft they become.
Doesn't work on AMD or Intel gpus.
  • ON
  • OFF
Grass ShadowsToggle grass shadows, also disables shadows for tallgrass and flowers.
  • ON
  • OFF
Shadows ResolutionChange the shadows resolution.
Reduce the shadow render distance at low resolutions to improve quality and reduce flickering.
  • Lowest
  • High
  • Madman
Raytraced ShadowsImproves closeup and faraway shadows.
Also allows shadows to be cast outside of the shadowmap, outside of your shadows render distance.
Requires shadows to be enabled.
Has some issues since it's raytraced in screenspace.
  • ON
  • OFF
Shadows Render DistanceChange the render distance of shadows.
This stretches the shadowmap, so make sure to increase the shadows resolution on high values.
  • 60.0
  • 110.0
  • 400.0
Shadowfilter QualityAdjust the quality of the shadowfilter.
Increase this if you run into issues with penumbra shadows on.
  • 1
  • 15
  • 30
Near Shadowplane QualityThis is the near plane of the shadowmap.
Lower values improve shadow quality, reduce performance and shadow rendering distance by squeezing the shadowmap together.
You want to increase this if you increase far plane shadow quality, otherwise leave it alone.
  • 0.04
  • 0.05
  • 0.1
Far Shadowplane QualityThis is the far plane of the shadowmap.
Higher values reduce closeup quality, improve performance and shadow rendering distance by stretching the shadowmap.
If black dots appear increase near shadowplane quality.
  • 0.6
  • 0.8
  • 1.0
  • 1.2
  • 1.4
  • 1.6
  • 1.8
  • 2.0
Shading Adjust various shading effects like ambient occlusion or celshading
Ambient OcclusionMakes lighting more realistic (SSDO).
Medium performance impact.
  • ON
  • OFF
AO amountAdjust the amount/strength of ambient occlusion.
  • 0.25
  • 1.0
  • 4.0
CelshadingApplies black lines on everything making it look cartoony, similar to borderlands.
Very low perfomance impact.
  • ON
  • OFF
Celshading outline thicknessAdjust the outline thickness of celshading
  • 1.0
  • 3.0
Celshading search radiusAdjust the search radius for celshading.
Lower values mean less search radius, which might misses some inline borders, creating more of an outline shader.
Which can look cool aswell.
  • 1.0
  • 0.05
Waving Objects Contains grass, wheat, leaves etc.
Animation speedAdjust the speed of all animations except water.
  • 0.25
  • 0.5
  • 0.75
  • 1.0
  • 1.25
  • 1.5
  • 1.75
  • 2.0
Waving GrassDoes not include tallgrass due some issues with it.
  • ON
  • OFF
Waving_Tallgrass
  • ON
  • OFF
Waving EntitiesIncludes: Saplings, small flowers, wheat, carrots, potatoes and beetroot.
  • ON
  • OFF
Waving Leaves
  • ON
  • OFF
Waving Vines
  • ON
  • OFF
Waving Fire
  • ON
  • OFF
Waving Lanterns
  • ON
  • OFF
Waving Lava
  • ON
  • OFF
Waving Lilypad
  • ON
  • OFF
Waving Water
  • ON
  • OFF
Waves amplitudeAdjust the water waves amplitude (height)
  • 0.55
  • 0.65
  • 2.05
Emissive Light Change the lighting color of blocks that emit light, like torches.
Minimum Light
  • 0.001
  • 0.002
  • 0.030
red
  • 0.0
  • 1.5
  • 2.0
green
  • 0.0
  • 0.42
  • 2.0
blue
  • 0.0
  • 0.045
  • 2.0
Debug
Showbuffer
  • 0
  • 8

Comparison

Our comparison tool makes it easy to compare Sildur's Shaders with Minecraft vanilla and other shader packs.

Vanilla Day
Vanilla Day
Vanilla Noon
Vanilla Noon
Vanilla Sunset
Vanilla Sunset
Vanilla Night
Vanilla Night
Vanilla Water
Vanilla Water
Vanilla Underwater
Vanilla Underwater
Vanilla Rain
Vanilla Rain
Vanilla Light
Vanilla Light
Vanilla The Nether
Vanilla The Nether
Sildur's Shaders Day
Sildur's Shaders
Sildur's Shaders Noon
Sildur's Shaders
Sildur's Shaders Sunset
Sildur's Shaders
Sildur's Shaders Night
Sildur's Shaders
Sildur's Shaders Water
Sildur's Shaders
Sildur's Shaders Underwater
Sildur's Shaders
Sildur's Shaders Rain
Sildur's Shaders
Sildur's Shaders Light
Sildur's Shaders
Sildur's Shaders The Nether
Sildur's Shaders

Vanilla

50%

Pack

 

How To Install Sildur's Shaders

Supported Optifine Recommend • 1.19.1—1.8.8
  • Support Forge / Vanilla
  • Extra features
  • Good performance
Supported Iris Recommend • 1.19.1—1.16.2
  • Support Fabric / Quilt
  • Better performance, depend on your hardware
Supported Vanilla Optional • 1.19—1.16
  • No modding required
  • Very limited shader features
Optifine Installation Guide

Note

Your device must have Java installed to run the Forge and Optifine installers.

Quick Java Installation Guide
  1. Download Java

    Download the Java installer from the official website here.

  2. Open Installer

    Once you have downloaded the file, run it and click the Install button.

How to install Sildur's Shaders with Optifine?

  1. Download Optifine

    Get the latest version of Optifine for your Minecraft version.
    Download Optifine

  2. Install Optifine

    Run the Optifine installer and follow the on-screen instructions to complete the installation.

  3. Download Sildur's Shaders

    Go to the download section and get shaders zip file. Unzip the file if necessary, as some shader developers may bundle multiple shader versions in one zip file.

    Jump to Download Section

  4. Launch Minecraft

    Start the Minecraft launcher and make sure you have the Optifine profile selected.

  5. In-game Shaders menu

    Go to Options > Video Settings > Shaders to access the shaders menu.

  6. Open shaderpacks folder

    Click on the "Shaders Folder" button to open the folder where shaders are stored, so you can add or remove shaders as desired.

  7. Install Sildur's Shaders

    Copy or move the downloaded Sildur's shaders zip file into the shaderpacks folder.

  8. Select Sildur's Shaders

    Choose Sildur's shader pack from the list of available shaders in the options menu.


How to install Sildur's Shaders with Forge and Optifine?

Quick Installation Guide
  1. Install Forge

    Obtain the latest version of Forge that is compatible with your Minecraft version.
    Download Minecraft Forge

  2. Launch Minecraft

    Start the Minecraft launcher and select the version of Minecraft you want to install Forge on. Run the game once by clicking on the "Play" button to create necessary files for Forge.

  3. Install Forge Client

    Double-click on the Forge installer jar file and choose "Install Client" in the window that appears.

  4. Install Optifine

    Download the Optifine jar file after Forge is installed. Move the Optifine jar file to the mods folder in the .minecraft directory.
    Download Optifine

  5. Launch Forge Profile

    Launch Minecraft using the "Forge" profile, Optifine will be automatically loaded along with Forge.

  6. Install Chocapic13's Shaders

    Now the installation is the same as from the above Optifine instructions, just follow the steps starting from step 5.

Iris Installation Guide

Note

Your device must have Java installed to run the Iris installer.

Quick Java Installation Guide
  1. Download Java

    Download the Java installer from the official website here.

  2. Open Installer

    Once you have downloaded the file, run it and click the Install button.

How to install Sildur's Shaders with Iris?

  1. Download Iris Shaders

    Find the latest version of the Iris Shaders installer and download it.
    Download Iris Installer

  2. Install Iris Shaders

    Open the downloaded jar file, and choose the preferred game version and installation type.

    ⯈ Iris Install:
    If you don't plan on using any other mods with Iris, choose this option.

    ⯈ Fabric Install:
    Choose this option if you want to use Iris with Fabric and other mods. The Iris jar files will be copied to the mods folder within the .minecraft directory.

  3. Start Installation

    After selecting the game version and installation type, click the "Install" button to start the installation process.

  4. Launch Minecraft

    Start the Minecraft launcher and make sure you have the Iris profile selected.

    Note

    Select the Fabric profile if you opt for the Fabric installation type.
  5. In-game Shader Menu

    Open the Minecraft game and go to Options > Video Settings > Shader Packs to access the shaders menu.

    Tip

    To simplify the process, simply drag and drop the shader ZIP file directly into the Minecraft window, bypassing the next two steps.
  6. Open shaderpacks folder

    Click on the "Open Shader Pack Folder" button to access the folder where shaders are stored.

  7. Install Sildur's Shaders

    Copy or move the shaders zip file into the shaderpacks folder.

  8. Select Sildur's Shaders

    Choose installed shader pack from the list of available shaders in the options menu and click the "Apply" or "Done" button to select it.

    Tip

    When the shader pack is selected, its name will be changed to yellow.
Vanilla Installation Guide
WIP

Important

Sildur’s Vibrant Shaders

  • Vibrant shaders feature everything, from a depth of field to volumetric lighting.

Sildur’s Enhanced Default

  • Full support for default Minecraft, meaning things like night vision work fine!
  • Shadows, colored shadows, underwater shadows, reflections, cel-shading, color boost, cross-process(color filer), motion blur, depth of field, and distance blur.

Sildur’s Fabulous Shaders

  • This is a shader pack using the inbuild Mojang shader functions. It requires the fabulous shader option to be turned on.
Features
  • Antialiasing
  • Bloom
  • Cel shading
  • Depth of Field
  • Tone mapping
  • Bumpy and Blobs

Sildur’s Basic Shaders

  • Cross processing.
  • Motion Blur.
  • Depth of Field.
  • World Curvature (outdated).
  • Crazy Acid shaders (outdated).

📥 Sildur's Shaders — Download

Something You Should Know

  • Our links are only from the official developer, so you can be sure they are secure.
  • No modifications or edits are made to the files.
  • 👨‍💻 SildurFX is the creator of Sildur's Shaders

🔄 Update Logs

Latest

Vibrant Shaders v1.50

  • Supports MC 1.19.3
  • Added an ingame option to adjust the volumetric lighting strength/amount.
  • Rewrote Bloom and TAA rendering pipeline, improving performance and fixing various issues.
  • Fixed sharpness issues with bloom.
  • Improved TAA, sharper image, less flickering, and ghosting.
  • Weather rendering is a bit glitchy right now and requires a rendering pipeline rewrite, maybe in the next update.

Enhanced Default v1.15:

  • Supports MC 1.19.3
  • Improved TAA, significantly reduced flickering, and reduced ghosting.

Basic Shaders v2.1:

  • Supports MC 1.19.3
  • Improved TAA, significantly reduced flickering, and reduced ghosting.
  • Code and buffer optimizations, improving performance!

Fabulous Shaders v1.0:

  • Initial release features Antialiasing (FXAA), Bloom, depth of field, cel shading, and tone-mapping (colors).
  • It also supports Bumpy and Blobs from the old secret shader settings.

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