Sildur’s Shaders for Minecraft 1.12/1.11.2/1.10.2

Sildur’s Shaders is a shaders pack that focuses on options. Many shaders packs out there have some heavy limitations, such as only working for Microsoft operating systems or only functioning on higher end computers. This shaders pack functions on most operating systems, and it comes equipped with many various editions that are sure to cater to whatever kind of operating system, Minecraft build, or processing specs the player may have. There are a few types of shaders, each with subtypes within them. For example, there is a set called Vibrant shaders which add a graphical overhaul to the game’s aesthetic. The Vibrant shaders have versions called Lite, Medium, High, High-MotionBlur, and Extreme. And those options are only considering the Vibrant shaders. There are also Basic shaders as well as Light shaders. If you are someone who has been interested in the idea of shaders but have felt limited due to your operating system or processing capabilities, Slidur’s Shaders are a great way to get your feet wet.

sildurs-shaders-pack

Moving on to the actual shaders themselves, this shaders pack adds tons of graphic changes to the game, ranging from simple features to more elaborate ones. For starters, this pack adds dynamic lighting and shadows. Light seems to be a binary function in vanilla Minecraft: either it’s there or it’s not. Sure, brightness and color are something that continues to improve in the game, but none of them seem to really explore the capabilities that lighting can have in Minecraft. This mod truly dives into the different effects that something as simple as light can have, morphing a bland torchlight to a cozy luminescence. Sunlight is another aspect that this mod gives justice. At high noon, the sun is bright and invigorating. A subtle touch of lends flare also seems to be added, giving the game more of a cinematic feel. At the end of the day, the sunset looks more like an actual sunset, rather than the sky simply turning orange. The surrounding clouds have the same colors to them, and there is a clear transition from the blue of the sky to the orange of the sunset.

minecraft-sildurs-shaders

Water is another aspect this shaders pack plays with. These shaders transition the traditional look of water to a more mysterious and beautiful one, much like actual bodies of water have. A simple pond in the game may look like a crystal watering hole, and a large ocean may feel more like an unknown abyss of wonder and terror. The last major update to vanilla added tons of features to the underwater aspect to Minecraft, and this shaders pack compliments those additions quite nicely.

sildurs-shaderpack

Lastly, certain effects can be disabled or enabled. While these shaders add an incredible detail to the natural effects of the game, it is sometimes best for framerate to disable certain effects. Because Slidurs’ Shaders integrate the many different builds of software and hardware that players have, this feature compliments the great level of accessibility this shaders pack has to offer.

Sildur’s Shaders for Minecraft Changelogs

Vibrant v1.163:
  • Fixed weird color issues on newer Nvidia drivers (381.65, 381.78).
  • Added waving tallgrass.
Vibrant v1.161:
  • Fixed rendering of non-moving entities (like chests, signs etc)
  • Fixed lines in water, thanks to Builderb0y
  • Fixed End shaders
  • Improved lighting on chests, signs etc.
Vibrant v1.153:
  • Improved lighting on mobs in caves.
  • Fixed transparent mobs in nether for some Intel and AMD GPUs.
  • Fixed hand flickering on some AMD GPUs. (tested on hd6870, driver 16.2.1)
  • Fixed nether sky being rendered ontop of transparent blocks.
  • Applied a temporary fix for transparent blocks in nether for all systems. It depends on your GPU how well it works/looks.
  • Applied a temporary fix for enchanted stuff, it shows the effect on some items, but the colors are a bit off. (requires Optifine shaders mod, so 1.8+)
v1.054:
  • Fixed flickering issue.
  • Reworked lite preset completely.
  • Acacia and Dark oak leaves are now also waving in the wind.

Tips:

  • Requires Forge
  • Requires GLSL mod
  • Requires Optifine

How to install Sildur’s Shaders?

  1. The first step is to download and install the GLSL Shaders Mod on your Minecraft client!
  2. Now go to:
    • Windows => %appdata%\.minecraft
    • Mac OS X => ~/Library/Application Support/minecraft
    • Linux => ~/.minecraft
  3. Search for the “shaderpacks” folder.
  4. Move the downloaded .zip into the shaderpacks folder.
  5. Now you can select shader in-game from Options/Shaders!
  6. That was all!

Download Links for Sildur’s Shaders Pack

for Minecraft 1.12/1.11/1.10/1.9/1.8/1.7 – Last update on April 16, 2017

Vibrant Shaders:

Basic Shaders:

Credit: Sildur1 – Do not forget to check official thread for more information!

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84 comments

    • LA Free

      I would suggest running the browser in sandboxie. I would also suggest you stop looking at the shiny download buttons.

  1. -=-=-

    So I installed the High system and it made my MC lag a bit, so I’ve been trying to install the Medium system, but the MediaFire link continues to take too long to respond (according to Chrome). All other websites are working fine, can anyone give me a non-MediaFire link to download the Medium system? Thanks.

  2. CurseOfTheEnder

    Would this mod work alongside the Hardcore Darkness Mod?
    file-minecraft.com/hardcore-darkness-mod/
    I’d like to play with both at one time, the darkness mod for the feel of MC in it’s beginning stages and the shaders to give daylight a more meaningful feel.
    Also, assuming this is like other shaders, when you hold a torch the surrounding area glows around you, and if that’s true with this shaders then I figured at night (alongside the darkness mod) when it’s literally so dark that you can’t even see yourself, that the ability to just whip out a torch and give even the slightest bit of light would be nice, which is why I’d like to use these mods side-by-side.
    What’s your opinion?

    • Tom

      it really easy for install, you need to download optifine (search on youtube) and download this mod and copy the zip file to %appdata%\.minecraft\shaderpacks (you can make shaderpacks by yourself) open your minecraft then go to options > video setting > shader . and finish, sorry for my bad English

  3. Fred

    Guys, you must be idiots to come on here. This site can give you malware, unwanted programs, or just plain junk on your computer. This site also monetizes (earns money from other’s work) ILLEGALLY. This site is no where close to official, it’s just a kid/company who wants to make money, and just for money. For these shaderpacks, always go to the Minecraft Forums and search what shaderpacks you want. No one should ever make these sites, they are complete junk that can harm you computer. Every click on the download, they get money. Whoever they are, we don’t want them to. There are plenty sites of the Minecraft fanbase. Don’t be fooled by these. The ONLY places you should be downloading mods, resourcepacks, etc. for Minecraft is the Official Minecraft Forum, and Planet Minecraft. On these two trusted sites, add-ons for Minecraft are uploaded by the true developer. On sites like these, no, they aren’t, and take advantage of complete idiots (like you guys) an make money off of it. Search karyonix’s shader mod, click the first link, and scroll down to see a list of shaderpacks. Don’t be oblivious.

  4. Spartan

    How come none of these idiots can read?
    1.you need optifine
    2. the link is at the bottom
    3.do %appdata% then click. minecraft
    4.go to shader packs and drag and drop the shaders pack in to the shaders folder.
    5.(optifine will automatically create a folder)

  5. pissed off

    Why the fuck are adfly links allowed? what sort of fucking stupid admins run this site.

    JUST LINK TO THE FUCKING FILE

  6. MeepTicoMeep

    it crashed and it was the only mod i had on this the the report:

    —- Minecraft Crash Report —-

    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // I’m sorry, Dave.

    Time: 11/10/16 7:20 PM
    Description: Initializing game

    java.lang.NoSuchFieldError: ofAaLevel
    at Config.initDisplay(Config.java:199)
    at net.minecraft.client.renderer.OpenGlHelper.func_77474_a(OpenGlHelper.java:114)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:431)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Thread: Client thread
    Stacktrace:
    at Config.initDisplay(Config.java:199)
    at net.minecraft.client.renderer.OpenGlHelper.func_77474_a(OpenGlHelper.java:114)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:431)

    — Initialization —
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    — System Details —
    Details:
    Minecraft Version: 1.10
    Operating System: Windows 10 (x86) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 107187304 bytes (102 MB) / 251363328 bytes (239 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML:
    Loaded coremods (and transformers):
    Launched Version: 1.10-forge1.10-12.18.0.2000-1.10.0
    LWJGL: 2.9.4
    OpenGL: NVS 300/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    GL Caps:
    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    CPU:

  7. Isabelle

    Does this work in 1.11? I’ve tried it with the necessary stuff (forge, Optifine) but I don’t see the shaderpacks option ingame.

  8. Jamcdonald120

    I would like to request a feature: Light emitted from end rods and Sea Lanterns should be white instead of torch yellow

  9. [The W Cats] OFFICIAL

    Honestly, I see nothing wrong with any shader at all. P.S I spent twenty minutes reading all of these comments, lol

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