Werrus Shaders for Minecraft 1.11.2/1.10.2/1.9.4/1.7.10

The Werrus Shaders pack brings realistic skies, clouds, lights and shadows into the world of Minecraft. Those lights and shadows are actually highly affected by the clouds in the sky, and those floating bits of fluff can cause streaks of darkness to roll across the land down below. You don’t get shadows like this in vanilla Minecraft. Realistic lighting effects like these are why most players download and install a shader pack in the first place, but not all shader packs have lighting like Werrus Shaders. Released in mid-February of 2015, Werrus Shaders is compatible with Minecraft 1.11.X and 1.10.X.

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Work is being done currently to bring Werrus Shaders to a state where it will be fully compatible with Minecraft 1.11, but that time has not come yet. Because it borrows a few pieces from Chocapic13’s Shaders, this pack is actually a nice way to see bits and parts of that other, popular pack in action. The darkness in this shader pack is almost overwhelming when the sun goes down, so you may want to turn up your brightness setting if you plan on using it. This also makes it literally impossible to explore caves unless you bring along plenty of torches or other light sources to illuminate the way.

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This isn’t like in vanilla Minecraft, where even in caves with no lights you can still see vague outlines and shapes of your surroundings. As for the requirements of the Werrus Shaders pack, they tend to be pretty average and right in the middle. You can use this pack with integrated graphics, but things aren’t going to look very good. On the other hand, a high-end GPU can take the visuals to another level altogether, giving you a Minecraft world that looks so good you might just never want to turn the Werrus Shaders off again.

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Because there are two different versions of the Werrus Shaders pack, players with a variety of different PCs should be able to use it without a hitch. You have the standard version, and then you have the HFPS version, or High FPS version, which dumbs down some of the effects to lessen the drag on FPS which comes with turning on the shader mod. Other adjustments can be made to increase FPS, like cutting down the render distance and turning off reflections. Thankfully this shader pack doesn’t do much to change the appearance of water, so turning off reflections doesn’t really hurt anything.

Werrus Shaders for Minecraft Changelogs

V4.6 BETA for Minecraft 1.10.2
  • READDED BLOOM
  • CHANGED LENS FLARE
  • IMPROVED RAIN LENS
  • IMPROVED RAIN DROPS
  • IMPROVED WATER
  • IMPROVED GODRAYS
  • IMPROVED SHADOW

Tips:

How to install Werrus Shaders Mod?

  1. The first step is to download and install the GLSL Shaders Mod or Optifine on your Minecraft client!
  2. Now go to:
    • Windows => %appdata%\.minecraft
    • Mac OS X => ~/Library/Application Support/minecraft
    • Linux => ~/.minecraft
  3. Search for the “shaderpacks” folder.
  4. Move the downloaded .zip into the shaderpacks folder.
  5. Now you can select shader in-game from Options / Video Settings / Shaders. If not, check to make sure you placed the “.zip” file in the correct directory.
  6. That was all!

Download Link for Werrus Shaders Pack

for Minecraft 1.11/1.10/1.9/1.8/1.7

Normal:

HFPS (High FPS):

Credit: Werrus – Do not forget to check official thread for more information!

12 comments

  1. Brandon

    this was my crash report
    Crash Report —-
    // Oh – I know what I did wrong!

    Time: 9/9/16 8:04 PM
    Description: Stitching texture atlas

    java.lang.NullPointerException: Stitching texture atlas
    at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:384)
    at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:359)
    at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:339)
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:381)
    at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136)
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
    at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:76)
    at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:63)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Stacktrace:
    at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:384)
    at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:359)
    at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:339)

    — Texture being stitched together —
    Details:
    Atlas path: textures/blocks
    Sprite: TextureAtlasSprite{name=’missingno’, frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375}
    Stacktrace:
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:381)
    at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136)

    — Resource location being registered —
    Details:
    Resource location: minecraft:textures/atlas/blocks.png
    Texture object class: net.minecraft.client.renderer.texture.TextureMap
    Stacktrace:
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
    at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:76)
    at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:63)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)

    — Initialization —
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    — System Details —
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_92, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 437521952 bytes (417 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D3 25 mods loaded, 25 mods active
    States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCH Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCH appliedenergistics2-core{rv2-stable-10} [AppliedEnergistics2 Core] (minecraft.jar)
    UCH TooManyItems{1.7.10} [TooManyItems] (minecraft.jar)
    UCH moreplayermodels{1.7.10b} [MorePlayerModels] (_More-Player-Models-2-Mod-1.7.10.jar)
    UCH appliedenergistics2{rv2-stable-10} [Applied Energistics 2] (appliedenergistics2-rv2-stable-10.jar)
    UCH ArchimedesShips{1.7.10 v1.7.1} [Archimedes’ Ships] (ArchimedesShips-1.7.1.jar)
    UCH Backpack{2.0.0} [Backpack] (Backpacks-Mod.jar)
    UCH betterbuilderswands{0.6.1} [Better Builder’s Wands] (BetterBuildersWands-0.6.1-1.7.10r80+358ee26.jar)
    UCH BiblioCraft{1.7.3} [BiblioCraft] (BiblioCraft-Mod-1.7.10.jar)
    UCH cfm{3.4.8} [§9MrCrayfish’s Furniture Mod] (cfm-3.4.8-mc1.7.10.jar)
    UCH CopiousDogs{${mcversion}-${version}} [Copious Dogs] (Copious-Dogs-1.7.10.jar)
    UCH craftguide{1.6.8.1} [CraftGuide] (CraftGuide-Mod-1.7.10.zip)
    UCH DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)
    UCH PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.3.2_1.7.10.jar)
    UCH props{2.3.2} [Decocraft] (Decocraft-2.3.2_1.7.10.jar)
    UCH InventoryPets{1.3.3} [Inventory Pets] (inventorypets-1.7.10-1.3.3.jar)
    UCH KeepingInventory{1.6} [Keeping Inventory] (Keeping-Inventory-Mod-1.7.10.jar)
    UCH lucky{5.1.0} [Lucky Block] (Lucky-Block-Mod-1.7.10.jar)
    UCH OreSpawn{1.7.10.20.3} [OreSpawn] (orespawn-1.7.10-20.3.zip)
    UCH ReiMinimap{1.7.10} [Rei’s Minimap] (Reis-Minimap-Mod-1.7.10.jar)
    UCH sus{4.0.10} [Superheroes Unlimited Mod] (Superheroes Unlimited Mod-1.7.10-4.0.10.jar)
    UCH dna948{1.35} [The Last Sword You Will Ever Need Mod] (The_Last_Sword_You_Will_Ever_Need_Mod-1.10.jar)
    UCH kitchen{1.3.20} [The Kitchen Mod] (TheKitchenMod-1.3.20-1.7.2-10.jar)
    GL info: ‘ Vendor: ‘ATI Technologies Inc.’ Version: ‘3.2.9606 Compatibility Profile Context’ Renderer: ‘AMD 760G’
    AE2 Version: stable rv2-stable-10 for Forge 10.13.2.1291
    Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
    LWJGL: 2.9.1
    OpenGL: AMD 760G GL version 3.2.9606 Compatibility Profile Context, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)
    OptiFine Version: OptiFine_1.7.10_HD_U_D3
    Render Distance Chunks: 5
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    OpenGlVersion: 3.2.9606 Compatibility Profile Context
    OpenGlRenderer: AMD 760G
    OpenGlVendor: ATI Technologies Inc.
    CpuCount: 6

  2. Lilmamma

    Question: My computer is not the greatest, will this be a good shader to use that wont cause much lag on a low end PC? All the other ones I try lag like crazy, any help would be appreciate, as I feel like Im missing out on the entire PC experience missing just shaders 🙂

  3. Derpy_Nerpy

    Hmmmmm….. Whenever I start up the shaderpack, the game runs fine. BUT! THE ENTIRE SCREEN IS PITCH BLACK AND I CAN’T SEE ANYTHING.

  4. Darkkatana101

    For some reason my fences wave and the only way to turn it off is to disable grass movement, could this be fixed or is it inevitable?

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