Shaders Mod 1.12/1.11.2/1.10.2/1.7.10

Are you tired of the same, pixelated graphic effects and looking to shake things up? Shaders Mod 1.12 adds tons of aesthetic features to your traditional Minecraft experience, adding detail to things players often look over. When was the last time you stopped what you were doing to take a look at a tree? With GLSL Shaders Mod, you may find yourself taking notice at natural aspects in the game that would otherwise be overlooked. When Minecraft was first established, many players connected with the simple, pixelated graphics and found them to be simple and nostalgic. Now that the game has been around for awhile, even diehard fans are finding themselves looking for a way to renovate their overall experience. While many mods change the way the game is played, Shaders Mod is sure to change the way you look at the game.

shaders-mod

glsl-shaders-mod

Unlike other shaders for Minecraft, Shaders Mod contains a plethora of shaderpacks put together, ensuring the player will find a redesign of a familiar object every time they boot the game up. Using the cooperation of several mod developers, Shaders Mod provides graphical changes to shadows, weather, light, and map drawing. While those aspects seem simple enough, they attribute to the majority of the visual atmosphere to the game. Stormy weather will feel darker and more ominous, sunlight will feel brighter and more calming, and sunsets will look more magnificent than before.

shaders-2

Because Shaders Mod is a huge overhaul to the visual components in the game, it requires a powerful processor to work its magic. If you are considering adding this mod to your to-do list, you may want to inspect your CPU as well as GPU. Even for those with a strong processing unit and crisp graphic cards, it should be noted that shaders often slow down the game’s rendering process. Lag will most likely be experienced especially when loading new chunks. Once the chunks are fully loaded, however, players may find their framerate returning back to normal. While most mods simply require file being moved to a folder, Shaders Mod is far more demanding. Many of the shaders used require specific graphic cards as well as processors than can handle the overhaul. On top of that, Forge is required for most versions of this mod.

shaders-1

Another factor that separates Shaders Mod from traditional shaders is in the title: Shaders Mod. With this mod, several shaderpacks are added from numerous contributors. Because of this, a player has an incredible amount of customization when it comes to decided how their world should look. While many of the shaders added require a specific set of hardware, some of the shaders are a bit friendlier. Some shaders are available for OSX, Intel graphics cards, OptiFine, Minecraft builds that do not use Forge, computers with low graphics capabilities, and older versions of Minecraft. If anything is to be taken from this mod, keep in mind that it allows for a hands-on approach towards choosing which shaders are used.

Shaders Mod for Minecraft Changelogs

v2.4.12 – Minecraft 1.8

  • Fixed compatibility with Forge 1486
  • Improved installer a little. Allow installation even if Minecraft 1.8 jar has not been downloaded.

How to install Shaders Mod?

for Non-Forge version

  1. The first step is to download the installer!
  2. Before opening the installer make sure you have closed Minecraft and Minecraft Launcher!
  3. Now select the version of the profile and click “OK”.
  4. Now open Minecraft Launcher and select the profile that you have selected in the installer.
  5. That was all!

for Forge version

  1. The first step is to download and install the Minecraft Forge API!
  2. Now go to:
    • Windows => %appdata%\.minecraft
    • Mac OS X => ~/Library/Application Support/minecraft
    • Linux => ~/.minecraft
  3. Search for the “mods” folder.
  4. Copy ShadersMod-v2.4.12mc1.8.jar in mods folder.
  5. Open Minecraft Launcher and select Forge profile to be used in the game.
  6. That was all!

Required: ASM 5.2 for Minecraft 1.12 – Download from here!

Info: We recommend to use Optifine, this mod will give you extra performance and has recently introduced support for shaders.

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132 comments

    • Winter

      Shaders was merged with Optifine, so go check that mod instead of complaining here. MAKE SURE YOU READ PROPERLY NEXT TIME!!

  1. Helpful Harry

    #helpfulharry I used the 1.8 download on my 1.9 world and it worked on most items. I think they just click bated us to get money.

  2. ???

    i have a problem every time i set it all up i run minecraft it does all the forge stuff at the start but it just gives me a crash report?

    • Deagulum

      Hey thats when the memory usage is too high try deactivating your texture pack before launching the game or use a other shader

  3. Keplergamer

    READ THIS IF YOU HAVE PROBLEM FINDING THE DOWNLOAD LINK:

    “Download Links for Shaders Mod
    for Minecraft 1.8.9/1.9.2/1.9.3/1.9.4/1.10/1.10.2

    sp614x has merged ShadersMod’s feature into OptiFine. Available at OptiFine.”

  4. Nafis

    HELLLLLLLLLLPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  5. Me...

    1.10…..1.10……1.10!!!!
    FOR FUCKSAKE!

    I wouldn’t be so pissed off if the forge version would work, but forge also pops up errors trying to load the 1.8 jar file…
    Please, don’t advertise this as something that it’s not, you will lose customers (ask Nvidia #970).

  6. Mateus

    o meu aparece uma mensagem quando vou ativar o shaders, fala que tenho que mudar para o ”fast render”? onde seria isso?

  7. n0oB

    Why no 1.10 1.9 and other versions they promised? O_O🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔🍔

  8. FireRevel

    Where is the download? Why do they make it so complicated to download anything and have a mass of download links going everywhere but the link we need?

  9. Gussy

    It did not work like all the other times I tried to get it from other MC mod sites. It just crashes when I try play MC. Please tell me why this is happening, I would appreciate it very much.

  10. Gussy

    —- Minecraft Crash Report —-
    // I let you down. Sorry 🙁

    Time: 10/09/16 8:48 AM
    Description: Stitching texture atlas

    java.lang.NullPointerException: Stitching texture atlas
    at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:464)
    at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
    at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283)
    at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
    at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71)
    at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Stacktrace:
    at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:464)
    at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
    at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)

    — Texture being stitched together —
    Details:
    Atlas path: textures/blocks
    Sprite: TextureAtlasSprite{name=’missingno’, frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375}
    Stacktrace:
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283)
    at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)

    — Resource location being registered —
    Details:
    Resource location: minecraft:textures/atlas/blocks.png
    Texture object class: net.minecraft.client.renderer.texture.TextureMap
    Stacktrace:
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
    at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71)
    at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)

    — Initialization —
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    — System Details —
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 163622120 bytes (156 MB) / 333254656 bytes (317 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 3 mods loaded, 3 mods active
    States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCH Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    GL info: ‘ Vendor: ‘Intel’ Version: ‘4.2.0 – Build 10.18.10.3412’ Renderer: ‘Intel(R) HD Graphics 4400’
    Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics 4400 GL version 4.2.0 – Build 10.18.10.3412, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

  11. mcferson

    Hi guys.
    Your work is awesome, but are you aware that we now can install Minecraft elsewhere than the original \roaming\.minecraft directory ?
    Because your .jar only want to act on the old directory and then i can NOT use it.

  12. Georgina

    There is an incompatibility of the shaders with Optifine & maybe Java that says that Optifine has inside a “shader mod” but I tried to use any shaderpack and MC crashed. On my portable pc works ok MC without problem and the problem that I’m having is on the tower which has Windows 7 (that also I had to figure out how to install again Java V7).

    I reinstalled Minecraft again on the tower pc without results.

    Ideas?

  13. XxwitherxX

    i have downloaded shaders for 1.10.2 for mac, but everything that happens, is that the most mobs loose their texture and the “shaders” button in the settings (near video settings) appears (i am using sphaxBDcraft for 1.10 128pxl. texture pack also).

  14. DinoHunter444

    How do i get the download installer button for the non forge version cuz once i downloaded the forge thing it disapeared.

  15. TheSolarPumpkin

    Hi I have had this for a few weeks and I’ve had this problem with the upper right side of my screen. It’s almost as if the shine they add to some blocks is messing up. If anyone else has the same problem / knows how to fix it please let me know.

    PS I have a mac

  16. Theamazingpups

    This guys lied you can’t get it for 1.11.2 WTF stop lying to people just so they download your stupid mod this is so stupid! -_-

  17. LeahPlayzYT

    I HAVE LOOKED FOR ONE SHADERS MOD FOR 40 MINUTES, AND I CAN’T FIND EVEN ONE DOWNLOAD LINK FOR 1.11.2 AT ALL! UPDATE THIS FOR 1.11.2 PLZ! OR YOUR JUST A LIAR! >:(

  18. Luke Peterson

    When I run the launcher, there is nothing in the “select base version” box, please email me for a solution

  19. ekt

    Hello! Is it possible to use older shaders like SEUS RC5/6 in newer versions? And is it possible to install shaders on versions of minecraft such as 1.3.2 and older?

  20. Лилия

    You could try the shaders in Minecraft and see what they look like with default FOV Also, screenshots would be nice.

  21. Tom Jon

    For some reason, I can’t start up the 1.12 Forge version of Minecraft + this shader mod at the same time. It gives me this error report:
    The game crashed whilst initializing game
    The game crashed whilst initializing game
    Error: com.google.common.util.concurrent.UncheckedExecutionException: java.lang.IllegalArgumentException: can’t bake vanilla models to the format that doesn’t fit into the default one: format: 9 elements: 3,Position,Float 4,Vertex Color,Unsigned Byte 2,UV,Float 2,Padding,Short 3,Normal,Byte 1,Padding,Byte 2,Padding,Float 4,Padding,Short 4,Padding,Short
    What does this mean and what can I do about it?

  22. BoogieMan

    As far as I can tell, I am following the directions exactly. But after installing Forge and launching successfully, any time this mod is in the mods folder it crashes on launch:

    com.google.common.util.concurrent.UncheckedExecutionException: java.lang.IllegalArgumentException: can’t bake vanilla models to the format that doesn’t fit into the default one: format: 9 elements: 3,Position,Float 4,Vertex Color,Unsigned Byte 2,UV,Float 2,Padding,Short 3,Normal,Byte 1,Padding,Byte 2,Padding,Float 4,Padding,Short 4,Padding,Short
    at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2217)
    at com.google.common.cache.LocalCache.get(LocalCache.java:4154)
    at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:4158)
    at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:5147)
    at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:5153)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:500)
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:170)
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:512)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.IllegalArgumentException: can’t bake vanilla models to the format that doesn’t fit into the default one: format: 9 elements: 3,Position,Float 4,Vertex Color,Unsigned Byte 2,UV,Float 2,Padding,Short 3,Normal,Byte 1,Padding,Byte 2,Padding,Float 4,Padding,Short 4,Padding,Short
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bakeImpl(ModelLoader.java:507)
    at net.minecraftforge.client.model.ModelLoader$VanillaLoader$1.load(ModelLoader.java:860)
    at net.minecraftforge.client.model.ModelLoader$VanillaLoader$1.load(ModelLoader.java:856)
    at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3716)
    at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2424)
    at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2298)
    at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2211)
    … 17 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Thread: Client thread
    Stacktrace:
    at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2217)
    at com.google.common.cache.LocalCache.get(LocalCache.java:4154)
    at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:4158)
    at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:5147)
    at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:5153)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:500)
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:170)
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:512)

    — Initialization —
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    — System Details —
    Details:
    Minecraft Version: 1.12
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 54422704 bytes (51 MB) / 422199296 bytes (402 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.40 Powered by Forge 14.21.1.2407 4 mods loaded, 4 mods active
    States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
    UCH minecraft{1.12} [Minecraft] (minecraft.jar)
    UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.12-14.21.1.2407.jar)
    UCH forge{14.21.1.2407} [Minecraft Forge] (forge-1.12-14.21.1.2407.jar)
    Loaded coremods (and transformers):
    GL info: ‘ Vendor: ‘NVIDIA Corporation’ Version: ‘4.5.0 NVIDIA 382.53’ Renderer: ‘GeForce GTX 960/PCIe/SSE2’
    Launched Version: 1.12-forge1.12-14.21.1.2407
    LWJGL: 2.9.4
    OpenGL: GeForce GTX 960/PCIe/SSE2 GL version 4.5.0 NVIDIA 382.53, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Packs: ChromaHills-128x-1.11-v1.zip
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 8x Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz

  23. Juan

    – System Details —
    Details:
    Minecraft Version: 1.12
    Operating System: Mac OS X (x86_64) version 10.10.5
    Java Version: 1.8.0_131, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 153078536 bytes (145 MB) / 328863744 bytes (313 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.40 Powered by Forge 14.21.0.2373 4 mods loaded, 4 mods active
    States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
    UCH minecraft{1.12} [Minecraft] (minecraft.jar)
    UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.12-14.21.0.2373.jar)
    UCH forge{14.21.0.2373} [Minecraft Forge] (forge-1.12-14.21.0.2373.jar)
    Loaded coremods (and transformers):
    Launched Version: 1.12-forge1.12-14.21.0.2373
    LWJGL: 2.9.2
    OpenGL: ATI Radeon HD 2600 PRO OpenGL Engine GL version 2.1 ATI-10.0.35, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: Català (Catalunya)
    Profiler Position: N/A (disabled)
    CPU: 2x Intel(R) Core(TM)2 Duo CPU T7700 @ 2.40GHz

  24. Happy

    There are lots of holes in these instructions, I appreciate the effort but this could be written a lot more clearly. It doesn’t even download as a zip file like the guide says.

    What’s with the minecraft community?! Full of super dumb spammy ads and erage install guides.

  25. Coola101

    this thing sucks, It doesn’t work at all, the “shaders version” it installs is literally a reskin of VANILLA minecraft! this mod sucks and I would not recommend it!

  26. Joris

    I installed the mod. Installed some shaders. But when I start mining a block the game just crashes. I’m currently using 1.12 and I also tried mining with the shaders off, also crashes my game. I have 8GB RAM, Nvidia GTX 645. And an Intel i5 4400. If anyone knows how to fix this I would really appreciate that.

  27. Emil TxEvis

    So Here is my problem.
    I install the mod for the forge version
    Search for the “mods” folder.
    Copy ShadersMod-v2.4.12mc1.8.jar in mods folder.
    Open Minecraft Launcher and select Forge profile to be used in the game.
    I open the game, and when it comes to initializing, it crashes.
    If i Remove the shaders mod for the “Mod” Folder it works.
    Why?

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