Continuum Shaders for Minecraft 1.12.2/1.11.2/1.10.2

The Continuum Shaders for Minecraft 1.12.2 is aptly named, since it is an unofficial continuum of the SEUS shaderpack authored by Cody Darr. With exclusive permission from the original author to create this heavily modded version, dotModded is the only person in the world with a legitimate claim to use that original work in making his own creation, which is the Continuum Shaderpack. You don’t need the original SEUS pack to make this one work though – it’s a standalone shader that doesn’t require any other software or add-ons to function. However, that doesn’t mean that just anyone can use this mod.

continuum-shaders-1

Because the Continuum Shaderpack is based on the original SEUS pack, players who have used the latter will see some similarities in this, the former. With realistic clouds, a gradient of color and light across the sky and realistic shadows that move along with the sun, most of the lighting effects here are top notch. However, there is just one little problem, which isn’t really a problem at all. To get full function from the Continuum Shaderpack, you’ll need to have the Shaders Mod installed and working on your PC beforehand. This mod, by karyonix, is an integral part that makes many high-end shaders work.

continuum-shaders-2

Getting to the requirements, this is not one of those Lite shader mods that will sort of work with integrated graphics. Unless you’re using a GPU, and a decent one at that, you should probably steer clear of the Continuum Shaderpack. Even a 980TI only got a middling 30-40 FPS when running Minecraft at 1080p resolution on the maximum graphics settings with this shader pack installed. Weaker graphics cards produce less impressive results. Thankfully there is a Lite version of Continuum Shaderpack that allows those with weaker PCs to enjoy the fine lighting and shadow effects found here.

continuum-shaders-3

Since the Continuum Shaders for Minecraft won’t even work with cards at or below the 500 series mark, even players with mid-level PCs may run into some issues when trying to use it. It’s a shame when something that looks so good is also so difficult to access, but that’s the price to pay for getting great lighting and shading effects in Minecraft. Better graphics tend to demand more resources, and this pack definitely does that. If you’ve got the rig to support it, this pack is definitely recommended. If you don’t though, you’d be better off looking for some lighter shader packs that aren’t so demanding.

Minecraft Extreme Graphics Cinematic with Continuum Shaders

Tips:

  • Requires Forge
  • Requires GLSL Shaders Mod
  • Requires Optifine

How to install Continuum Shaders?

  1. The first step is to download and install the GLSL Shaders Mod on your Minecraft client!
  2. Now go to:
    • Windows => %appdata%\.minecraft
    • Mac OS X => ~/Library/Application Support/minecraft
    • Linux => ~/.minecraft
  3. Search for the “shaderpacks” folder.
  4. Move the downloaded .zip into the shaderpacks folder.
  5. Now you can select shader in-game from Options/Shaders!
  6. That was all!

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79 comments

      • HeyLookASiglularity

        Yes they are; you can only download mod versions that correspond with the game versions. Pay attention. These websites always trick people into coming here by putting the latest game versions up, but they never work.

  1. Ash

    Hi, I tried using this after successfully installing Forge and Optifine. It breaks the view (mostly all black with some solid color patches) and I get an error when I turn it on in the game …can’t add a file for screen shot but it says:

    [Shaders] error: Invalid program: “gbuffers_textured”
    [Shaders] error: Invalid program: “gbuffers_textured_lit”
    [Shaders] error: Invalid program: “gbuffers_terrain”
    [Shaders] error: Invalid program: “composite”
    [Shaders] error: Invalid program: “composite1”
    [Shaders] error: Invalid program: “composite2”
    [Shaders] error: Invalid program: “final”

    Please advise. Thank you!

  2. Musiewarrior

    just a white screen now.
    It worked for me before, but then it decided to say F u to me and corrupt. Tried redownloading it, deleting the shader pack folder, reinstalling optifine and shaders mod, reinstalled forge, but nothing works.

    :((((((((((((((((((((

  3. Amren

    every time i load in and activate the shader it works but when i destroy a block the game crashes. Anyone know how to fix this

  4. Potacraft98

    —- Minecraft Crash Report —-

    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // Oops.

    Time: 8/2/17 2:39 PM
    Description: Initializing game

    com.google.common.util.concurrent.UncheckedExecutionException: java.lang.IllegalArgumentException: can’t bake vanilla models to the format that doesn’t fit into the default one: format: 9 elements: 3,Position,Float 4,Vertex Color,Unsigned Byte 2,UV,Float 2,Padding,Short 3,Normal,Byte 1,Padding,Byte 2,Padding,Float 4,Padding,Short 4,Padding,Short
    at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2217)
    at com.google.common.cache.LocalCache.get(LocalCache.java:4154)
    at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:4158)
    at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:5147)
    at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:5153)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:500)
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:170)
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:512)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.IllegalArgumentException: can’t bake vanilla models to the format that doesn’t fit into the default one: format: 9 elements: 3,Position,Float 4,Vertex Color,Unsigned Byte 2,UV,Float 2,Padding,Short 3,Normal,Byte 1,Padding,Byte 2,Padding,Float 4,Padding,Short 4,Padding,Short
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bakeImpl(ModelLoader.java:507)
    at net.minecraftforge.client.model.ModelLoader$VanillaLoader$1.load(ModelLoader.java:860)
    at net.minecraftforge.client.model.ModelLoader$VanillaLoader$1.load(ModelLoader.java:856)
    at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3716)
    at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2424)
    at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2298)
    at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2211)
    … 17 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Thread: Client thread
    Stacktrace:
    at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2217)
    at com.google.common.cache.LocalCache.get(LocalCache.java:4154)
    at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:4158)
    at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:5147)
    at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:5153)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:500)
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:170)
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:512)

    — Initialization —
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    — System Details —
    Details:
    Minecraft Version: 1.12
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_144, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 152542496 bytes (145 MB) / 325611520 bytes (310 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.40 Powered by Forge 14.21.1.2387 4 mods loaded, 4 mods active
    States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
    UCH minecraft{1.12} [Minecraft] (minecraft.jar)
    UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.12-14.21.1.2387.jar)
    UCH forge{14.21.1.2387} [Minecraft Forge] (forge-1.12-14.21.1.2387.jar)
    Loaded coremods (and transformers):
    GL info: ‘ Vendor: ‘Intel’ Version: ‘4.2.0 – Build 10.18.10.3277’ Renderer: ‘Intel(R) HD Graphics 5000’
    Launched Version: 1.12-forge1.12-14.21.1.2387
    LWJGL: 2.9.4
    OpenGL: Intel(R) HD Graphics 5000 GL version 4.2.0 – Build 10.18.10.3277, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 4x Intel(R) Core(TM) i7-4650U CPU @ 1.70GHz
    Report thing take a look at it so I can play mc modded !!!!!!! ):(

  5. Xeno

    what kind of hardware can run this on 1440p and 60fps ???!!
    Cause I have gtx 1080 and 16gb of ram and a i5 4690 and i can’t run minecraft with shader 1080p 60fps ???
    Just to be clear The witcher 3 run 90 and 60 fps on ULTRA

    • apparently the only sane person in this comment section

      minecraft shaders don’t offload onto your GPU like a game such as the witcher can. You need a really good cpu (preferably with very high SINGLE THREADED performance, good candidates are the i7-4790k and i7-4770k), and your gpu really doesn’t matter so much in this case.

      you have a 4000 series intel cpu socket so that’s good. try and get your hands on a 4790k and overclock it if you can. that’s your best bet.

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