Sonic Ether’s Unbelievable Shaders for Minecraft 1.11.2/1.10.2/1.9.4/1.7.10

Anyone who is familiar with Minecraft is well aware that the game’s general graphics are pixelated and primitive. While this has a touch of simplicity and nostalgia to it, some may find this aesthetic to be rough and stale after awhile. So what does one to do freshen up the graphical experience of Minecraft? Well, Sonic Ether’s Unbelievable Shaders is a great way to reinvent the game’s graphics from bland to breathtaking.

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Sonic Ether’s Unbelievable Shaders overhauls nearly everything about the game’s graphics. With this shader pack, water looks clear and fluid, plants look alive and seem to sway back and forth as if they were breathing, and nighttime feels even spookier than ever. Certain aspects about vanilla have connected textures, but those pale in comparison to Sonic Ether’s shaders. Bodies of water, whether small or huge and open, look like a uniform piece–just like they do with real bodies of water. On a windy day, trees and tall grass will dance back in forth in the breeze, and Sonic Ether’s shaders incorporate that sense of animation.

The lighting is quite possibly this shader pack’s greatest virtue. The stale, bleak light offered in vanilla does not give a sense of atmosphere like they do in this shaders pack. In fact, most of the light sources in vanilla seems as though the be the same. Yellow light is quite easily the most common, seen from torches, glowstone, lava, fire, and the sun. With this shader pack, color is reintroduced and reborn with each and every light source. Torchlight looks absolutely different from moonlight, just as it should. To add to this, shadows are heavily implemented as well. Something even as small as grass on the ground can cast a vibrant and deep shadow, perfectly matching up to the sun’s location of course. Daylight is crisp and bright, striking a noticeable difference from the pale light of the moon or torches while in a cave. If all of the game’s lighting features seem the same, Sonic Ether’s shaders is a vibrant way to shake that up.

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The sky textures are also one of the most notable features this shaders pack has to offer. The clouds commonly seen in vanilla are pixelated and scattered as if from a predesigned pattern. In this shaders pack, clouds look thin, whispy, and mobile–comparable to the clouds seen just out your window. Looking skyward with this shaders pack will replace those yellow squares with a living image of real clouds. While such realistic clouds may seem to stick out from the traditional pixel aesthetic Minecraft has, the two aspects compliment each other quite well. This is most likely due to how Sonic Ether’s shaders overhaul almost everything else about the game, and real clouds go great with real sunshine. Real weather is excellent proof of this.

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As with any overhaul texture pack or general shaders pack, it is highly recommended to run Sonic Ether’s shaders on a computer than can handle the graphical overhaul. While these features are beautiful and realistic, older computers may have a hard time keeping up with the vast and vibrant graphical changes.

Screenshots with Sonic Ether’s Unbelievable Shaders v11.0:

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Sonic Ether’s Unbelievable Shaders for Minecraft Changelogs

v11:
  • Variable Penumbra Soft Shadows.
  • Proper rendering of transparent objects.
  • Proper light absorption through stained glass.
  • Stained glass colored shadows.
  • New volumetric clouds.
  • New water rendering.
  • Water caustics.
  • Crepuscular rays.
  • Improved GI
  • Vastly improved shadow and GI render distance.
  • Automatic exposure adjustment based on average brightness.
  • More natural/realistic lighting values.
  • Atmospheric scattering.
  • New BRDF for diffuse and specular lighting.
  • Spider/Enderman eyes no longer look glitched.

Lots of other improvements!

v10.2 Preview 1 - Work In-Progress
  • Single bounce diffuse global illumination from sunlight!
  • SSAO
  • Fixed day/night cycle
  • Various other bug fixes
SEUS v10.1
  • Tonemapping adjustments.
  • Overall less harsh outdoor lighting.
  • Cloud shadows.

How to install Sonic Ether’s Unbelievable Shaders?

  1. The first step is to download and install the GLSL Shaders Mod on your Minecraft client!
  2. Now go to:
    • Windows => %appdata%\.minecraft
    • Mac OS X => ~/Library/Application Support/minecraft
    • Linux => ~/.minecraft
  3. Search for the “shaderpacks” folder.
  4. Copy SEUS-v10.2-Preview-1-Ultra.zip in shaderpacks folder.
  5. Now you can select shader in-game from Options/Shaders!
  6. That was all!

Download Links for Sonic Ether’s Unbelievable Shaders

Useful information!

  • Chroma Hills resource pack is highly recommended
  • Requires GLSL Shaders Mod
  • Compatible with Optifine in most cases
  • Incompatible with OSX

for Minecraft 1.11.X/1.10.X/1.9.X/1.8.X and 1.7.X

SEUS v11.0 – Recommended!

SEUS v10.2 Preview 1 – Work In Progress (WIP)

SEUS v10.1

Credit: sonicether – Do not forget to check official thread for more information!

74 comments

  1. Flunkos

    For some reason the ground is dark. Meaning, I am not able to see the shadows of the grass on the ground due to the fact that it is as if the whole ground is a shadow.

  2. jpcguy89

    I’m confused. You put the location of the shaders folder in the installation guide, but later on you say that the shaders are incompatible with OS X?

    • Kahlabise Varlandot

      Not compatible with OSX, OSX sucks ass and wouldn’t be able to run shaders. Only go to the Minecraft Forums for shader downloads.

    • Nguyễn Quang Phú (Yosemite15)

      Well…
      Unavailable to install for Mac OS X, because Mac OS X stucks down, Mac OS X would not to be able to run Shaders. Sorry for your inconvenience.

  3. jpcguy89

    I’m confused. You put the location of the shaders folder in the installation guide, but later on you say that the shaders are incompatible with OS X? Are the SEUS shaders compatible with OS X or not?

  4. FatheredPuma81

    It looks amazing. Especially the horrible programming that causes 0-1 FPS with every version except the Lite version on a GPU/CPU that can run Crysis 2 on max settings above 50 FPS.
    At least the lite version gives well over 100 FPS which is playable but sadly looks ugly.

  5. BrotherBlu

    I downloaded the shaders pack along with the correct optifine download, and installed them how they are supposed to be installed and I am getting the “Invalid Program Composite1” error message. I’ve gone to every tutorial there is on how to fix it and nothing has worked.

  6. DraziaXardei

    Does this work with Optifine? I’m new to all this so I’m not so shader savy. lol Do i just pop it into my Optifine shaderpack folder? or… Do I need that GLSL? I did go about and it did say it’s now implemented into Optifine but the description on this Shader says nothing about it so I’m just double checking before I detonate this mini nuke in my pc. n_n/

  7. DraziaXardei

    Okie so I finally got it all working perfectly fine. SEUS v11.0 was extremely laggy even dialing down everything i couldn’t Didn’t speed it up in the least. So I came back tried SEUS v10.1 Standard and it work completely fine and it looks so beautiful. 😀 I’m like always stopping and ooo Ahhh. Lookie Ron. n-n’ lol Anyways love it and glad I did decent for a first couple of tries,

    • Vyvyn

      It looks like one of the Redcraft ‘smooth realism’ packs but I might be mistaken.
      I use Taunoa resource packs.. Vanilla blocks but with all that pretty bumpmap and specularmap stuff that makes sand sparkle in the sunset and blocks have depth to their bumps and cracks.

  8. Hardjo

    v11
    Is there anyway to disable waving trees, corp, etc, it definitely reduces the FPS to 30, without it this should be 75-80 like used to be.

  9. legomanbraden

    hey your links are different which seems weird one is q.gs and the other one is adfly why are so many of your links q.gs is this another system like adfly because this doesnt seem like its right. if its you who did it okay but i was wondering why only one ad fly not multiple. if this is weird you might want to check it out if not then my bad an thanks for reading this if you do!

    • Fred

      Idiot, Macs aren’t compatible with shit. Even if it was able to run, you’d get very low framerate and wouldn’t be able to play.

    • Fred

      Idiot, Macs aren’t compatible with shit. Even if it was able to run, you’d get very low framerate and wouldn’t be able to play. Geez.

  10. KreatorB

    Strange only V11 is working in MC1.10 the Ultra preview no go and the 10.1 standard nothing… PLease correct as I love the Ultra and used in the past. now I can not. But I will say this I love the version 11 but wish it had option to get rid of the blurry glass and water. NOT A FAN!

  11. ExplosiveCheese

    There’s a glitch. If grass is located on a block where a layer of snow has fallen, the snow will wave with the grass.

  12. Hypstorix

    Well for some no god reasons I have white screen lol. Other shaders work excellent but this one makes my screen everything white and I dunno why. Maybe someone can help me with that?

  13. Chestnut Marginal Seal

    I noticed a bug that i would very much appreciate being fixed. items that are on an item frame turn green and you cant see what item it actually is bc of the discoloration. I also noticed that sometimes player models of other players also turn green and unrecognizable.

  14. Chestnut Marginal Seal

    discovered another bug. i see your shader makes the floor look wet when its raining. well it also makes the floor inside buildings look wet too

  15. blahblah

    Horses wearing horse armor don’t seem to shadow properly. They remain fully-shadowed, even when in broad daylight. Other then that bug, this shader’s water is the best I’ve seen in all of the shader mods. I get a steady 30 FPS with a few bells and whistles turned on with a GTX760. Thing is, it’s a buttery-smooth 30 FPS, so I don’t mind it so much. Looking at the shader code itself, there seems to be a lot of redundant code that could get pre-calculated into a variable then the var’s value used instead of constantly re-calculating the same thing over and over. eg: the code will have “value 1 * this * that” then next line have “value 2 * this * that” … if you just pre-calc “this * that” together, then you do that once and then use the pre-calc’ed value for the future calculations. There’s quite a few spots like this where it seems to code could be tweaked to save cycles. Also, there’s quite a bit of if/else branching, and genrerally GPU’s don’t handle branching very well. The shader coding itself is pretty brilliant, but I’m wondering if cleaning up and optimizing the GLSL code would squeak out a few more FPS. Other then that, once you use SEUS, you’re pretty much spoiled for any other shader mod. I tried almost all of the others. A few got me a buttery smooth 60FPS, but very bare-bones, and usually there was something that just annoyed me (normally how the water was done). SEUS does so much stuff right…. and the water … very very nice.

  16. ZMASTER CRAFTER

    There is a problem with this shader pack , which is , Every thing that light up glows same as torch did at night time

  17. _Catnip101_

    I can download it and click “shaders” in the shaders option in game, and it says “shaders initialized” but it still looks like vanilla Minecraft, even though I’ve followed all the steps. Please help. 🙁

  18. RobertoG

    NO FUNCIONA DESCARGO EL OPTIFINE Y LUEGO QIER0 DESCARGAR Y ME DICE::::::: MEDICE This Account has been suspended.
    Contact your hosting provider for more information.

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